AI Insights · Timothy · October 2021
Top 5 Final Fantasy Games Performance on Unified Platform in Oceania Q3 2021
In Q3 2021, the top 5 Final Fantasy mobile games in Oceania showed varied performance trends in weekly downloads, revenue, and active users. Notable spikes and declines were observed across all metrics.
In the third quarter of 2021, the top 5 Final Fantasy games on a unified platform in Oceania displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look into the performance of each game, with data provided by Sensor Tower.
FINAL FANTASY BE:WOTV from Square Enix saw significant fluctuations in weekly revenue. It started the quarter with about $12.6K and experienced a dip to around $3.5K in mid-August, before peaking at nearly $16.8K in the last week of August. Weekly downloads showed a sharp increase from 150 to 774 in the week of August 23, while weekly active users rose from 1.4K to 1.8K in late August, ending the quarter at 1.6K.
DISSIDIA FINAL FANTASY OO also exhibited varied trends. Weekly revenue spiked to approximately $6.5K at the end of August, after starting the quarter at around $2.5K. Downloads saw a peak of 244 in late July, but generally remained below 100 towards the end of the quarter. Active users showed a steady presence, peaking at 428 in early August and stabilizing around 320 by the end of September.
FINAL FANTASY BRAVE EXVIUS experienced notable revenue growth, reaching around $13K in early August, up from $5K at the beginning of the quarter. Weekly downloads fluctuated between 74 and 140, while active users remained relatively stable, with a slight decline from 561 to 459 over the quarter.
FINALFANTASY XV POCKET EDITION had modest revenue, peaking at $102 in the last week of September. Downloads saw a notable increase to 99 in late August, while active users peaked at 128 at the end of the quarter, up from 91 at the beginning.
Final Fantasy XV: A New Empire from Epic Action LLC showed strong revenue performance, peaking at approximately $18.3K at the end of August. Downloads fluctuated, with a high of 75 in mid-August, while active users saw a general decline, ending the quarter at 35 from a high of 57 in early July.
For more detailed insights and data on the performance of mobile games, visit Sensor Tower.